We had the exclusive opportunity to test in advance Resident Evil Requiemthe next big bet of Capcom which will arrive on consoles and PC this February 2026. After an intense 3-hour session, we were able to explore both sides of this coin: the tactical survival of Grace Ashcroft and the deployment of action Leon S. Kennedy.
The best of the franchise in one package
If I had to describe Resident Evil Requiem In short, it would be like a «2 for 1» masterful. The game achieves something that few titles in the series have successfully achieved: merging two different eras into the same narrative. Each character offers radically opposite gameplay, injecting constant dynamism to progress:
- Grace Ashcroft (Classic Survival Horror): play with Grace It is a love letter to the origins. It returns us to the management of scarce resources and the terror of almost indestructible threats that stalk us through narrow corridors. The colorful health system characteristic of the saga returns and a feeling of vulnerability that we have not felt since the first titles or Resident Evil 7.
- Leon S. Kennedy (Modern Action-Horror): On the other hand, Lion inherits the DNA of Resident Evil 4. Its gameplay is frenetic, focused on combat and quick response. Where Grace must flee or hide from a seemingly immortal enemy, Lion responds with firepower capable of forcing its way through.
This duality allows us to see the same situation from completely different mechanical angles, making it Requiem It feels like two games linked by the same story.

Puzzles, tension and the return of the challenge
The puzzles once again have a leading role, especially when we play with Grace Ashcroft. Here, player ingenuity is the key: a section that could be solved in an hour can drag on considerably if you don't pay attention to the environment. The level design encourages backtracking intelligent and a quite satisfying challenge.
On the contrary, with Leon Kennedythe rhythm is pure frenzy. The difficulty lies not in “how to pass”, but in “how to survive” the waves of enemies. It's comfortable, responds wonderfully, and allows the player to get rid of the accumulated tension with Grace through impeccable action gameplay.

Graphic and sound section
Technically, the game is a marvel. The graphics engine (RE Engine) is at its best with phenomenal textures and lighting that changes drastically depending on the character you control.
While with Grace The tones are cold and the shadows hide dangers, with Lion the palette becomes more raw and direct, in line with the action. Sound design is, quite simply, 50% of the horror experience; Every creak will keep you in suspense.

Conclusion
What we have seen in these three hours has amazed us. Resident Evil Requiem It is not just another delivery; It is an ambitious experiment that seeks to unify the entire fan community. Capcom seems to have found the perfect balance between thoughtful puzzle and accurate shooting.
Post a Comment