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Age of Imprisonment – ​​The Definitive Musou

The last time nintendo he sold us a Hyrule Warriors (Age of Calamity), the promise of a canon prequel became a “what if» that felt like a fanfiction with happy ending. Therefore, when they swore by Triforce that Hyrule Warriors: Age of Imprisonment It was the canon, we distrust. After more than 34 hours of playwe can confirm it with a smile: this time it was true, and it is the prequel to Tears of the Kingdom that we needed.

The Feast of Lore We Expected

If you played until you were tired Tears of the Kingdom (TotK) and you were left wanting more, Age of Imprisonment It's an awesome new title. This is the prequel that they owed us tells exactly what happened to Zelda In the past, your time with Rauru and Sonyaand the context of the original war.

Unlike the musou generic, here the story is the central pillar. The cinematics have a “sailboat” level of production and the tone is serious when it should be. Finally we play with the “grosses”: Rauru, Mineru and the wise originals. The game covers plot holes TotK and makes you understand why Ganondorf He was so feared from minute zero. If you are a fan of lore of Zeldathis is the Gospel according to Rauru that you were missing.

Musou combat, elevated to perfection

Let's be honest, the genre musou (1 vs 1000) can be repetitive. He loop of “conquer base A, kill 2000 guys, go to base B” is still here. Side quests sometimes fall into the grindfest of “joint 10 of this.”

BUT (and it's a huge “but”), this is the musou most polished and deep that Omega Force has ever made. The gameplay is, by far, the best the series has ever had. Hyrule Warriorsthanks to the brilliant integration of the mechanics of Tears of the Kingdom:

  • Varied and Unique Roster: He roster of almost 20 characters is crazy, and no one feels like a reskin. play with Mineru (invoking Constructs) is totally different from playing with Rauru (using light power). Each character forces the player to relearn combat.
  • Strategic Zonai Mechanics: This is what breaks the monotony. It's no longer just pushing buttons. An enemy with an ice shield? You use the Flamethrower. Enemies covered in mud? A hose. The Zonai battery management adds a tactical layer that the genre needed.
  • Technical Combat: The use of parry (perfect lock), the Lightning Attack (perfect dodge) and rotating characters to exploit elemental weaknesses is vital, raising the learning curve.
  • Luxury Performance: As an exclusive title of Switch 2the game is a technical feat. Maintains Smooth 60fps (in single player mode) with hundreds of enemies and on-screen effects. It's an excellent demonstration of the power of the new console.
Hyrule Warriors Age of Imprisonment

This is the most important tip of the entire review, based on our 30+ hours of play, DO NOT PLAY IT ON NORMAL DIFFICULTY. In “Normal”, the game is a walk that becomes a joke. All those cool mechanics (Zonai, parryelemental combos) might feel underwhelmed, because enemies die before you need to use them. If you want a real challenge that forces you to master combat (which is the best thing about the game), put it on “Difficult” from minute one. Trust us, the experience improves 1000%.

Verdict: The best Musou we deserved

Hyrule Warriors: Age of Imprisonment It is a fantastic proposal. It's the best story of Zelda which is not a Zelda main, tied to the combat system musou most polished, deep and strategic to date.

If you hate the genre musou viscerally, perhaps the repetitive side quests wear you out. But if you love him lore of Tears of the Kingdom and enjoy the massive action (now more polished than ever), these 30 hours of fanservice canonical are an almost obligatory purchase.

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