Anime

We analyze why Anime generates $25 Billion, but animators remain poor

The news has broken the economic barrier: the anime market reached a record value of $25.25 billion in 2024. However, the immediate reaction of the fandom expert is not one of celebration, but of skepticism and even fury. “If the industry makes so much money, why do grassroots animators continue to suffer with miserable salaries, precarious conditions and exhausting hours?”

This contradiction is the industry's big lie. To calm the confusion and explain where that money really goes, it is vital to understand the crucial difference between the total value that the consumer spends and what actually reaches the hands of those who draw.

The “$25 Billion” Myth: The Broad Market Trap

The first mistake is to confuse the total market value (which reaches $25.25 billion) with production income. When we review In the AJA report, we see that the “anime industry market” is what inflates the figure. This market tracks all consumer spending in intellectual property: from collectible figures, merch of coffee, the rights to theme parks, even music.

Our experience With these figures it indicates that the companies that earn most of this money (the production committees, the distributors, the merchandising) are not, in most cases, animation studios. The studios take a small fraction of that giant pie.

The Real Problem: The Narrow Production Margin in Anime

To find the money that does go to studies, we must look at the education sector. «production market»a much narrower figure than the AJA report itself indicates: $3.06 billion. This is the money that is used to pay for the animation.

When analyzing structure, we understand the root of the salary problem: animation is, historically, an industry with a very low profit margin. Requires an immense amount of labor (key animatorsintermediate animators, in-betweeners) who, due to the piece-rate payment system, end up earning incredibly low annual salaries, in some cases less than $13,000 USD annually, well below the Japanese average. The $25 billion bonanza does not flow to the key animator linearly.

The Value Chain: Unequal Distribution of Global Anime Money

The global record is driven by bundled contracts (bundled contracts), which include streamingtheater and merchandising. We observe that foreign money (which already exceeds local money) enters through large international distributors and production committees.

These committees delegate animation to smaller studios through outsourcing. This outsourcing structure works like a funnel that squeezes out costs at every step. Although the Broad Market see the investment, the Production Market (the weakest link, where the animators are) receives the work order with an already very limited budget, forcing precarious working conditions and work overload (karoshi).

The Verdict: The Money Exists, but the Model is Flawed

With this we can see that the confusion that fans have is really more than justified. He anime It is in, perhaps, its best financial moment. But the bad thing is that with all that money produced, the working conditions do not seem to be appropriate. The money is focused more on creating more merchandise or obtaining the best licenses and not on the animators themselves, who are the basis of everything.

The solution would be for the companies themselves to change their approach when it comes to distributing profits. They should put aside their current outlook a little and focus on their employees. Money exists, as demonstrated by $25 billionand it is the responsibility of industry leaders (whom the government asks for support) to ensure that this financial record translates into minimum labor dignity.

Do you think intervention from the Japanese government, or pressure from global platforms like Netflix and Crunchyroll, is the only way to force production committees to more fairly distribute that record money? We want to read your analysis in the comments!

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